FAQ
Why another retro format?
Premodern has become widely popular because players enjoy the early-Magic aesthetic, closed card pool, and lack of the “complexity creep” present in modern Magic design.
Unfortunately, many archetype-defining Premodern cards are on the Reserved List and will never be reprinted. As prices rise, staple decks become harder for new players to access.
The Scarwood card pool is large enough to support familiar strategies such as Goblins, Madness, Sligh, Psychatog and White Weenie, while unbanned cards such as Force of Will, Flash, Necropotence, High Tide, Entomb, and Worldgorger Dragon can open space for archetypes that do not exist in Premodern.
How is Scarwood different from Premodern?
If you enjoy Premodern you’re also likely to enjoy Scarwood, but the play experience and card pool offer new strategies to explore.
EXPANDED CARD POOL
- Cruel Bargain
- Elves of Deep Shadow
- Gift of Estates
- Goblin Grenade
- Goblin Lore
- High Tide
- Hymn to Tourach
- Icatian Javelineers
- Jungle Lion
- Maze of Ith
- Order of the Ebon Hand
- Order of Leitbur
- Personal Tutor
- Sea Drake
- Sylvan Tutor
- Tivadar’s Crusade
- Virtue’s Ruin
- …and 281 others.
PREMODERN-BANNED CARDS ENTERING SCARWOOD
- Brainstorm
- Demonic Consultation
- Entomb
- Flash
- Force of Will
- Goblin Recruiter
- Mind's Desire
- Mystical Tutor
- Necropotence
- Parallax Tide
- Tendrils of Agony
- Vampiric Tutor
- Windfall
- Worldgorger Dragon
PREMODERN STAPLES INTENTIONALLY ABSENT
- Birds of Paradise
- Black Vise
- City of Brass
- City of Traitors
- Cursed Scroll
- Deranged Hermit
- Gaea's Cradle
- Humility
- Hypnotic Specter
- Lightning Bolt
- Lion’s Eye Diamond
- Llanowar Elves
- Masticore
- Mishra's Factory
- Mox Diamond
- Opalescence
- Phyrexian Devourer
- Phyrexian Dreadnought
- Powder Keg
- Recurring Nightmare
- Replenish
- Serra's Sanctum
- Shallow Grave
- Stasis
- Survival of the Fittest
- Sylvan Library
- The Rack
- Winter Orb
Existing Premodern archetypes in the new environment
ContaminationStronger. Loses Powder Keg and Cursed Scroll for board control but gains tutors and Entomb for consistency.
ElvesLoses Gaea’s Cradle, Survival, Deranged Hermit and Llanowar Elves. Gains Elves of Deep Shadow. A viable build could use Skyshroud Poacher / Natural Order.
EnchantressStill playable, but losing Serra’s Sanctum, Opalescence and Replenish is a significant downgrade.
GoblinsPotentially a big winner. It loses almost nothing while gaining Goblin Recruiter and Goblin Grenade.
Hermit ComboWithout Survival of the Fittest it becomes less consistent. Volrath’s Shapeshifter / FEB combo is gone.
Iggy PopDead, or at least more difficult to make work. Storm gains Tendrils of Agony but loses LED and Intuition.
LandstillStill functional; loses Mishra’s Factory and Humility.
MadnessLoses Survival of the Fittest, but blue versions gain Force of Will. Goblin Lore is playable if you’re adventurous.
Mono-BlackMuch stronger with Hymn to Tourach and Necropotence, although it loses Hypnotic Specter.
ReanimatorGains Entomb and could be very strong. Loses Multani, Maro-Sorcerer as a shroud threat.
SlighLoses Lightning Bolt and Cursed Scroll.
TerraGeddon / OathLoses both Mox Diamond and Sylvan Library. Gains Maze of Ith.
Tinker / Welder PrisonLoses Triskelion, Masticore and Winter Orb.
The RockLoses Deranged Hermit and Recurring Nightmare. Gains Dark Heart of the Wood.
White WeenieLoses Savannah Lions and Tithe; gains Gift of Estates and Icatian Javelineers. Soldier typal gains support.
Potential New Archetypes:
Design Rationale
Why start at The Dark?
Beginning the format at The Dark retains a small but meaningful group of cards that would otherwise be lost by omitting later reprint sets (Blood Moon, Tormod’s Crypt, and Ball Lightning). It also adds Maze of Ith as a powerful tool for control decks.
Fallen Empires adds Hymn to Tourach, High Tide and Goblin Grenade, while the two Portal sets restore fundamental effects such as Wrath of God, Armageddon and Earthquake and contribute a handful of unique combo and card-selection tools.
The Dark is old enough to broaden the card pool meaningfully, but late enough to leave the most gameplay distorting early-Magic designs behind.
The Dark
Blood Moon · Maze of Ith · Tormod’s Crypt · Ball Lightning · Fellwar Stone · Elves of Deep Shadow · Dust to Dust / Ashes to Ashes · Tivadar’s Crusade · Dance of Many
Fallen Empires
Hymn to Tourach · High Tide · Goblin Grenade · Order of the Ebon Hand · Order of Leitbur · Icatian Javelineers · Goblin Chirurgeon
Portal + Portal Second Age
Wrath of God · Armageddon · Earthquake · Sleight of Hand · Cruel Bargain · Personal Tutor · Cruel Tutor · Gift of Estates · Jungle Lion
Why not start at an earlier expansion set?
Antiquities
This is probably the most consequential set we’re avoiding. Strip Mine is undesirable as a four-of and would likely require intervention. More land destruction is unnecessary in a format that already has Wasteland and limited mana-fixing. Many other notable Antiquities cards are replaceable by deliberately toned-down effects in later sets.
Strip Mine · Mishra’s Factory · Urza’s Mine / Tower / Power Plant · Ashnod’s Altar · Ornithopter · Triskelion · The Rack · Ivory Tower · Feldon’s Cane · Hurkyl’s Recall · Shatterstorm
Legends
The Reserved List ban removes many of Legends’ infamous permanents, but the remaining cards are still exceptionally efficient. Mana Drain as a four-of would be untenable. Excluding Sylvan Library also opens space for later card advantage engines that are flavorful but less efficient.
Mana Drain · Land Tax · Chain Lightning · Sylvan Library · Karakas · Pendelhaven · Reset · Force Spike · Recall · Underworld Dreams · Concordant Crossroads · Land’s Edge
Arabian Nights
Arabian cards would mostly not be out of line on power level after Reserved List cards are removed, but they are excluded because The Dark provides a cleaner historical boundary.
City of Brass · Serendib Efreet · Kird Ape · Erhnam Djinn · Desert · Flying Men · Oubliette · Unstable Mutation · Cuombajj Witches · Rukh Egg · Ghazbán Ogre
Why exclude the core sets?
The 4th–7th Edition core sets contain reprints from the earliest years of Magic. Including them would reintroduce many cards from Alpha, Antiquities and Legends even though those sets are outside the intended Scarwood card pool.
4th Edition adds cards powerful enough to significantly reshape the format: Mana Vault, Balance, Channel, Land Tax, Mind Twist and Strip Mine. It also includes cards generally seen as staples or archetype-defining in Premodern, such as Lightning Bolt, Stasis, Hypnotic Specter and Winter Orb.
Taken together these cards pull the format back toward the design assumptions of 1993–94 Magic, which later sets are trying to escape from. Excluding the core sets creates a cleaner format identity: Scarwood is built from the black-bordered expansion sets of the old-frame era rather than recurring reprints of early Magic staples.
Portal and Portal Second Age provide a useful exception. They restore several fundamental effects that would otherwise disappear entirely (most notably: Wrath of God, Armageddon and Earthquake) without carrying in the baggage of early-Magic design found in the core sets.
You can restrict all the broken cards, so why not default to a larger pool?
This is a frequent discussion topic that deserves a thorough answer.
1. The format identity would be taken over by 1993–94 designs because the earliest cards were often the most efficient versions of their effect.
Hypnotic Specter, Lightning Bolt and Winter Orb are played in many retro formats. Blazing Specter, Firebolt, and Rising Waters, less so. Mishra's Factory crowds out most of the later creature-lands. Scarwood can have a more distinct format identity when the obvious “best” cards aren't available.
2. A large number of older cards would have to be restricted for balance reasons, which conflicts with our principle of keeping the restricted list as short as possible.
Simplicity keeps the format accessible and avoids making deckbuilding into a clerical chore.
3. Singleton powerful cards increase variance and make tutors more unbalanced.
Including 1-of Land Tax in a deck is not really just one copy when Enlightened Tutor can find it, and Mystical Tutor can find Enlightened Tutor, which can be found by Merchant Scroll...
Tutors aside, having games decided because one player got luckier in drawing their 1-of card isn't the desired experience. A single Mana Drain isn't predictable enough to play around, but it can decide a game very early.
Scarwood tries to address variance by allowing in tutor effects that are banned in nearly every other 60-card format. Consistency, to better express both brewing and pilot skill, is highly encouraged in this philosophy. A restricted list full of power-outliers cuts against this goal.
How can we get in touch to discuss the format's curation?
The best way to communicate, and suggest new restrictions or unrestricted cards, is to chat with us in the Discord.